Tuesday, December 23, 2025

Meta just u-turned on the perfect VR announcement it ever made — and might need handed the win to Android XR

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Introduction to Meta’s Third-Party VR Partnerships

Meta has confirmed that its third-party VR partnerships are "paused". This implies that the anticipated Horizon OS headsets from Asus and Lenovo is not going to be seeing the sunshine of day, at the very least not under the present partnership with Meta. Instead, Meta is shifting its focus towards developing first-party hardware and software.

The Pause on Third-Party Partnerships

After a 12 months and a half of waiting, it has been revealed that the rollout of Horizon OS to other headsets has been placed on hold. According to an announcement from Meta, this system has been paused to give attention to constructing world-class first-party hardware and software needed to advance the VR market. This news, while disappointing, was somewhat expected given the dearth of updates on the partnerships.

Background on the Third-Party Partnerships

Initially, Meta had teased the rollout of Horizon OS to other headsets, promising three devices: an Asus headset for gaming, a Lenovo headset for productivity and entertainment, and an Xbox headset. However, only the Xbox headset materialized as a Limited Edition black and green Meta Quest 3S. The absence of the Asus and Lenovo headsets at Meta Connect 2025 further fueled speculation about their fate, which Meta has now essentially confirmed.

Challenges Faced by Third-Party Partners

Third-party partners are crucial for growing a platform, especially a software platform as strong as Horizon OS. However, Meta’s aggressive pricing strategy for its Quest hardware poses a major challenge for partners like Asus and Lenovo. Since Meta likely sells its Quest headsets at cost or a slight loss, with the intention of recouping expenses through software sales, third-party partners would must charge more for his or her headsets to make a profit. This, combined with the fee of licensing Horizon OS from Meta, makes it an uphill battle for these partners.

Alternative Platforms for Third-Party Partners

In contrast, platforms like Android XR or a possible partnership with the upcoming XR-version of SteamOS could offer higher opportunities for brands like Asus and Lenovo. Google shouldn’t be yet producing its own hardware, and Samsung, the one Android XR hardware maker with a known headset price, doesn’t appear to be pricing its headset overly aggressively. Similarly, Valve’s Steam Frame, while unpriced, is alleged to not be sold at a Meta Quest-level rate, making it easier for potential platform partners to compete.

The Impact on Meta and the VR Market

This development is seen as a major fumble by Meta. With Reality Labs hemorrhaging money, considered one of the few ways to make financial sense is that if Horizon OS can establish itself because the dominant platform in XR, akin to Android or Windows. However, with the pause on third-party partnerships and the potential migration of partners to alternative platforms like Android XR, plainly Meta’s strategy won’t yield the specified end result. The indisputable fact that Android XR already has several brands adopting the operating system, including Samsung, Xreal, and Gentle Monster, further complicates Meta’s position.

Conclusion

In conclusion, Meta’s decision to pause its third-party VR partnerships marks a major shift in its strategy, specializing in first-party hardware and software. While this move might need its advantages, it also poses challenges, especially considering the competitive landscape of the VR market. The potential for Asus and Lenovo to explore alternative platforms could further impact Meta’s position out there. As the VR landscape continues to evolve, it’ll be interesting to see how Meta’s go-it-alone strategy plays out and whether the promised Asus and Lenovo headsets will ever see the sunshine of day in another form.

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