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“Without the fun, none of us would go on.” That sentiment definitely describes the motivation behind countless blundering, adventurous Pokémon Go fans who’re crashing backyards, private shops, and stationary objects in the hunt for their next augmented reality quarry visible on their smartphone.

It’s also a line attributed to Ivan Sutherland, a pc scientist who got into the sphere very early (so early, that few people playing the sport today on their smartphones would visually correlate Sutherland’s clunky apparatus as computers). In the late Sixties, Sutherland’s Sword of Damocles was the innovative of VR and AR: it showed off wire-frame rooms through a head-mounted display so heavy that users were fastened into the headset, which was suspended from the ceiling.

“It’s fascinating how a mobile augmented reality game is catching on prefer it is now, since these games have actually been around for a very long time,” said Bernard Riecke, a professor at Simon Fraser University School of Interactive Art and Technology professor and Space Lab Director.

“Vancouver has a reasonably good virtual reality community and that’s where so much can occur.” – Bernard Riecke

The first immersive displays and environments were more like individual fun rides, involving specialized sounds, shaking and other sensory effects. Today, we will achieve magical results with much lighter technology, however the inspiration for the present gaming craze has been an extended time coming. “If you take a look at old patents from the Sixties, you’ll be able to see something that appears just like the Occulus Rift,” Riecke said. “It’s finally getting there.”

Carman Neustaedter, professor at Simon Fraser University and Director of the Connections Lab, adds that the timing of Pokémon Go’s release may be very clever, in the way it has generated appeal across generations. “It’s a game and an concept that pertains to people of their 20s and 30s. At the time it got here out within the ‘90s, they experienced it in TV and cartoons and card games.”

It allows users to revisit their childhoods at the identical time that youth today is experiencing the Pokémon brand for the very first time. It’s like watching a movie that has jokes each for adults and children. The game is exposing interesting social dynamics amongst people across generations, as kids play in a different way than adults did once they were young. But it’s also helping kids take up responsible, mature considerations of the technology they’re using. While Neustaedter was hunting Pokémon along with his son this week, conversation between them quickly turned to how quickly the battery could drain, or how much data they may use while roaming.

Playing with recent technology paradigms

While the flexibility of Pokémon Go’s easy AR functionality transfixes the masses, Riecke suggests we haven’t seen anything yet. “With Pokémon Go, you’re just doing this on a small screen. It’s the bottom type of augmented reality and really isn’t that immersive. You’re just overlaying objects from a camera.”

But it’s not going to remain that ‘primitive’ for long, Riecke suggests. We may very well be on the verge of experiencing truly immersive environments that will help us forge recent experiences, navigate difficult decisions and even imagine what it could be wish to live in alternate realities.

Can Canada be a nerve centre for brand new immersive realities?

“Vancouver has a reasonably good virtual reality community and that’s where so much can occur,” Riecke explains. “For Canada, there are numerous opportunities for collaboration between firms, universities, and research centres. That’s not as easy to place together in other countries. For instance, we’ve already worked with some local gaming firms. As well, in Canada, it’s relatively easy to get kickstart funding, which creates much more opportunities.”

Canada’s multicultural landscape could also make it a launching point for brand new VR and AR ventures. “Some CEOs here have good ties to China – and if we will cover the English speaking and Chinese markets, that covers a great portion of the world market,” said Riecke.

Lots of the innovation for this technology will probably be driven by gaming firms – in addition to porn studios, Riecke acknowledges. “A porn version of Pokémon Go is inevitable, if it’s not on the market already. It may very well be already, but I wouldn’t even know where to search for it.”

The way forward for augmented reality is catching up with the past

Perhaps someday soon, a brand new game (or the following game within the Pokémon franchise) will take AR even further. As Sutherland explained way back in his essay on The Ultimate Display, back in 1965: “The ultimate display would, after all, be a room inside which the pc can control the existence of matter. A chair displayed in such a room could be ok to sit down in. Handcuffs displayed in such a room could be confining, and a bullet displayed in such a room could be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.”

When will we will finally capture that level of immersive AR experience? Time will tell.

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