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Brief:
- Saban Brands’ augmented reality (AR) mobile ad campaign for the twenty fifth anniversary of “Power Rangers” on TV produced above-average results, based on results shared exclusively with Mobile Marketer. The “You’ve Got the Power” ads let fans virtually try on character helmets in a selfie through a smartphone camera, just like the the AR masks in Snapchat and Instagram.
- The ads produced a click-through-rate (CTR) of two.1%, 2.5 times higher than the industry benchmark of 0.08%, per the outcomes by Vertebrae, the AR ad platform that developed Saban’s campaign. The average targeted user was 26-42 years old and tried on no less than two helmets within the experience, while 85% snapped no less than one photo.
- The 300×250 display ad appeared within the iOS and Android versions of Forbes, Variety, Parents, Popular Science and more.
Insight:
Saban Brands’ promotion for the long-lasting TV show’s twenty fifth anniversary aimed to appeal to mobile users through an entertaining and nostalgic feature while drumming up excitement across the show. Perhaps surprisingly, the campaign targeted mobile users between the ages of 26 and 42 — not the demographic typically seen on Snapchat and Instagram, two platforms that helped popularize AR lenses. Because of the marginally older demographic, Saban Brands’ and Vertebrae smartly delivered the ad experience in publications which might be more prone to be read by these consumers, equivalent to Forbes and parenting web sites. The campaign appears to have generated solid engagement, because the CTR was greater than twice the industry benchmark, potentially signaling that immersive features like mobile AR aren’t exclusively for tech-savvy consumers and digital natives.
The Power Rangers campaign follows an extended list of TV show and movie promotions this spring for upcoming premieres. This summer’s movie season has seen a serious jump in using AR to advertise recent releases. Pixar’s “Incredibles 2” has an AR experience on Snapchat that lets users place superhero masks on selfies, while finger taps on a smartphone screen activate various virtual superpowers. One million free copies of the second issue of Moviebill, a collectible print publication that could be scanned to activate AR experiences, were distributed last week in Regal theaters to accompany the discharge of Universal’s “Jurassic World: Fallen Kingdom.” Promotions for Warner Bros.’s “Rampage” and twentieth Century Fox’s “Deadpool 2” also included AR components.
Global spending on AR and virtual reality (VR) services is predicted to just about double to $27 billion this 12 months, based on research from the International Data Corporation (IDC)Â cited by ZDNet. Spending on AR and VR is forecast to see a five-year compound annual growth rate (CAGR) of 72% between 2017 and 2022, the researcher estimated, highlighting that marketers have just scratched the surface of what they are going to have the option to do with immersive reality tech.
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