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Drawing in 3D inside an Apple Vision Pro with the fairly excellent Logitech Muse accessory is making me rethink what I find out about art.
I’ve been drawing for many of my life, and I’m an okay, if not passable, draftsman. As a toddler, I worked with crayons, graduating to pens and pencils in my teens, and charcoal and paint in college. In the late Eighties, I began drawing on the pc using a mouse, and later a Wacom tablet and digital stylus. For the last dozen years or so I’ve been drawing on the iPad and with an Apple Pencil.
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Now, though, the arrival of the Logitech Muse ($129.95 / £119.95 / A$229.95) for Vision Pro is ready to alter the creative experience in Apple’s spatial computing headset.
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(Image credit: Lance Ulanoff / Future)(Image credit: Lance Ulanoff / Future)(Image credit: Lance Ulanoff / Future)(Image credit: Lance Ulanoff / Future)
The cigar-sized, Bluetooth digital drawing accessory, which arrived on my desk last week, months after Logitech first announced it, is custom-built for Vision Pro, and may work with quite a lot of native visionOS apps.
Roughly the identical length as a typical Apple Pencil, the all-black Logitech Muse is considerably thicker, but it surely achieves some level of ergonomic comfort because of its light weight and tapered cylindrical shape. There are two buttons on one side and one large button on the back end, which I only used together with one in every of the opposite buttons for pairing with my Vision Pro.
Getting began
Setup is easy. I charged it via the exposed USB-C port, and when it was done I held those two buttons down until the Logitech Muse buzzed into life.
Inside my Vision Pro (M5 edition), I navigated to the Bluetooth settings, positioned the Muse within the listing, and paired it with the headset.
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The Logitech Muse Vision Pro control app(Image credit: Lance Ulanoff / Future)Getting began with Spatial Analogue(Image credit: Lance Ulanoff / Future)Inside Spatial Analogue(Image credit: Lance Ulanoff / Future)Setting up crayon: Each Vision Pro app asks if it will probably access the accessory.(Image credit: Lance Ulanoff / Future)
Logitech beneficial a number of different test apps, including Spatial Analogue, an almost CAD-level project-based design app for collaborating on complex projects. In it, I could use the Muse to mark up designs. I drew some straight lines in 3D space, but none of it got my creative juices flowing.
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I gave Crayon a shot, but it surely kept telling me to place down the Logitech Muse for higher control of the interface. Finally, I loaded AirDraw, a robust 3D art tool that seems almost perfectly built for the Logitech Muse.
Drawing in space
Your experience drawing inside AriDraw is defined largely by the menu decisions you make. You can have smooth, continuous lines that float in space, as an illustration, or ones that react to gravity and drop to the ground as soon as you stop drawing.
(Image credit: Lance Ulanoff / Future)
To start drawing a line, you hold one in every of the 2 side buttons. In AirDraw, the one nearer the plastic tip created a thinner line, and the larger button made a bigger blob. AirDraw also provides ample controls to decide on line thickness, which was also, in my experience, defined by the speed of my stroke. I appreciated that my gold ink blob appeared to emanate directly from the Logitech Muse tip. I attempted, by the best way, to maneuver quickly enough to maintain my lines relatively thin.
(Image credit: Future)
Many of the lines, colours, and line skins offer highly reflective surfaces. If you look closely, you may notice that the lines are reflecting your environment, because the Vision Pro’s many cameras deliver real-world details to the app.
Drawing in three dimensions is a challenge, especially once I switched from drawing a rudimentary gold cage to trying my hand at drawing a human head.
(Image credit: Lance Ulanoff / Future)
First, I switched the colour to a non-reflective black, after which selected the thinnest line thickness. To help orient myself, I held the Muse over a tabletop and drew a circle that might function the pinnacle’s base.
I forced myself to step back and stop taking a look at the lines from a typical forward perspective and began looking backward and forward, and from the highest down. This let me see my project as more of the wireframe I hoped to construct.
Next, I drew a series of vertical lines trailing from that base to the neck after which to the back, sides, and front of the pinnacle. Next, I moved to at least one side and drew an ear, after which circled 180 degrees and drew one other ear on the other side.
It was not great, but as a few of it began coming together I got excited, realizing that if I believed and worked in a different way, I could make 3D VR art, and I do credit Logitech Muse with the result.
There’s no way I could have ever achieved even this slightly messy result by pinching my fingers and tracing out lines; my vision would’ve been partially occluded by my fist. The pen made it easier to see where the digital ink would seem, and whether or not I used to be achieving the specified result.
(Image credit: Lance Ulanoff / Future)
I’m not saying that the Logitech Muse finally makes the Vision Pro price it — the headset continues to be far too expensive for many consumers. However, digital artists trying to push the envelope, and maybe create one-of-a-kind 3D artwork, is perhaps intrigued — and if they offer it a try, I’d wager they will not wish to stop.
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