Blade and Sorcery: Nomad 1.0 Update Review – Bringing PC VR Features to Standalone Version
Blade and Sorcery: Nomad Receives 1.0 Update, Bringing Standalone Version Closer to PC VR Counterpart
Blade and Sorcery: Nomad has finally received its highly anticipated 1.0 update, bringing the standalone version of the popular VR game closer to its PC VR counterpart. This update introduces several new features, including Crystal Hunt, skill trees, and the Citadel map, which was previously exclusive to the PC version.
The addition of Crystal Hunt mode is a game-changer, offering a progression-based experience that adds depth to the already immersive world of Blade and Sorcery. Players can now embark on a quest to collect Crystals to enhance their skills, adding a new layer of strategy to the physics-based sword-fighting gameplay.
Despite some necessary changes to optimize the game for the Quest platform, Blade and Sorcery: Nomad still delivers the same thrilling experience as its PC VR counterpart. Players can explore dungeons, earn money, purchase weapons, and take on challenging boss fights, all while enjoying the game’s realistic physics and combat mechanics.
While the update has brought Nomad closer to the PC version, some issues still persist, such as blurry textures and jagged edges at a distance. However, the game’s sandbox mode remains a highlight, allowing players to unleash chaos and creativity in exciting ways with the addition of new skills.
Overall, Blade and Sorcery: Nomad’s 1.0 update marks a significant milestone for the game, offering players on Meta Quest and Pico headsets a full-fledged VR experience that rivals its PC counterpart. If you’re a fan of sword-fighting games in virtual reality, Blade and Sorcery: Nomad is a must-play title that continues to push the boundaries of immersive gameplay.