Wednesday, May 14, 2025

Classroom Augmented Reality

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Introduction to Augmented Reality in Education

Augmented Reality (AR) has seen massive growth in education, with an estimated $700 million being invested in AR/VR applications in education by 2025. This technology is getting used to create simulations for a big selection of subjects, from forklift operations and architecture to invasive surgery. AR blends digital information with the physical-world environments, enabling users to interact with virtual objects and consider the physical environment. In recent years, AR has turn out to be more accessible, and mobile devices can now function as AR devices. In fact, many popular games, including Pokémon Go and Ingress, already utilize AR.

How Augmented Reality Works

A screenshot from BioChemAR, an Augmented Reality application developed through a collaboration between Pomona College and Carleton College, shows a 3D representation of a Potassium Channel. This is only one example of how AR may be used to create interactive and fascinating educational experiences. AR opens up exciting possibilities in education, increasing engagement and interactivity. Unlike Virtual Reality (VR), which only supports a single user experience, AR may be developed to support a multi-user experience. This multi-user experience could enable each student to view the identical 3D model, providing opportunities for collaborative problem-solving and creativity within the classroom.

The Educational Value of Augmented Reality

The educational value of AR, nonetheless, will depend on the way it is designed, implemented, and integrated into formal and informal learning environments. The involvement of educators is important to facilitate the event of AR applications for teaching. To help usher in a brand new era of technology within the classroom, educational institutions have invested in a big selection of progressive tech. As we move beyond isolation and social distancing, students can have access to a big selection of Virtual Reality and Augmented Reality technology within the classroom.

Trying Out Augmented Reality

In the meantime, a small web experience has been developed that permits you to check out AR using your cellphone and computer’s webcam to see DNA in 3D. These 3D models may be customized to display most 3D objects. To view a 3D model of DNA using AR, follow these steps:

  1. Open the QR code in your phone: Start by opening the QR code in your cellphone or scan the QR code. A QR code should open in your cellphone.
  2. Open the RITG AR Webpage: Next, open the RITG AR webpage in your computer. This will take you to a brand new website. Note: Your Browser may ask for access to your web camera for this AR experience to work, please click accept.
  3. View the AR Model: You should see an internet site with a video of your webcam or black screen (Your webcam might be activated). Now, delay your cellphone with the QR code image. You should see a 3D model of DNA in your screen!

Conclusion

Augmented Reality has the potential to revolutionize the way in which we learn. With its ability to create interactive and fascinating educational experiences, AR can increase engagement and interactivity within the classroom. As the technology continues to evolve, we are able to expect to see much more progressive applications of AR in education. To learn more about using AR in teaching and learning, reach out to us by sending an email or calling us. We wish you a terrific spring semester!

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