Introduction to Augmented Reality
Many people became accustomed to augmented reality when Pokémon GO hit smartphones in 2016. Now, one company desires to take the subsequent step with on-demand virtual tools called “virtual wearables.” These modern tools are designed to revolutionize the best way we interact with technology.
What are Virtual Wearables?
Keiichi Matsuda, creative director and VP design at Leap Motion, showed off the corporate’s augmented reality user interface prototype on Twitter. In the video, a hand is seen through a special AR headset, and when flipped palm side up, three tabs appear on the hand. The tabs are interactive and may pull up a menu, but what’s interesting is that just like a mouse on a pc screen, a finger can only interact with the virtual buttons at specific points. This interface might be the subsequent step for smartphone and virtual reality device because it allows for using a tool using only a pair of hands and empty space.
The Future of Technology
“The screen and controller usually are not the top of what technology can achieve,” Matsuda said in the course of the “Defining the Laws for a Parallel Reality” session on the Game Developers Conference (GDC) last week. “We’re now moving right into a latest age of immersive media.” This statement highlights the potential of virtual wearables to alter the best way we interact with technology. With virtual wearables, we are able to expect a more immersive and interactive experience.
About Leap Motion
Leap Motion is a VR/AR developer based in San Francisco. The company has been working on hand-tracking software for virtual and augmented reality devices, which Matsuda showcased in other videos on Twitter. He was brought into the corporate last October to guide the corporate’s London design research studio. Prior to joining Leap Motion, Matsuda created videos exploring what the longer term of augmented reality could appear like.
Applications of Virtual Wearables
“Virtual wearables” are still of their early stages. Leap Motion has shown off their progress at various tech events including SXSW and GDC and has plans to work with VR/AR hardware manufacturers in the longer term. With the hand-tracking software, VR devices reminiscent of the Oculus Rift or HTC Vive could work without using a controller or other hand-controlled devices. Smartphones users may have the ability to make use of all of the functions of their phone without having to have a look at the screen.
Conclusion
In conclusion, virtual wearables are an exciting innovation that has the potential to revolutionize the best way we interact with technology. With the flexibility to make use of devices with only a pair of hands and empty space, virtual wearables could make technology more accessible and immersive. As Leap Motion continues to develop and refine their hand-tracking software, we are able to expect to see more applications of virtual wearables in the longer term. Whether it’s gaming, education, or on a regular basis life, virtual wearables are sure to make a big impact on the world of technology.