Tuesday, October 21, 2025

Anomaly’s Graphic Novels Come to Life with Augmented Reality Apps

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Introduction to Interactive Graphic Novels

Many of us have grown up with pop-up books, where a turn of a page or the pull of a tab offers a 3-D view of the story. However, Anomaly Productions Inc. has taken this concept a step further by creating science fiction graphic novels that grow to be interactive with the assistance of a sensible device.

Bringing Stories to Life

The company has created two graphic novels, “Anomaly” and “Shifter,” that, with the assistance of a free app, grow to be pop-up books with characters, creatures, spacecraft, and weaponry that appear to pop up from the page. By downloading the free app and pointing a sensible device on the pages, the pages come to life with interactive characters and an extra 100 pages of appendix information that is just not contained within the actual printed book.

Interactive Features

The beings and items move and react if “touched” on the smart device’s screen, and there are sound effects accompanying them as well. The reader also can select to learn more background about what they’re viewing. In addition to the fundamental apps for the books, there are also fully-voiced interactive apps available with full sound tracks and more information on the stories. This gives users the selection to easily read the books as graphic novels, use the app so as to add to the story as they turn the pages, or have the books play like a movie.

The Creation of Interactive Graphic Novels

Initially, Anomaly co-founders Brian Haberlin and Skip Brittenham joined forces in 2009 to create the graphic novel “Anomaly.” Along the way in which, they considered adding augmented reality, however it would have required obvious Quick Response (QR) codes on the pages, which the lads felt would wreck the design and experience of the novel. Then, six months before the book was scheduled for completion, technology became available to create “hidden” augmented reality (AR) cues inside its pages.

The Use of 3-D Models

Since all the illustrations within the book were first created as 3-D models, it made the addition of AR smooth. “We already had all these assets, so we were very conveniently positioned to do augmented reality or little animation things,” Haberlin said. “By doing 3-D as our backbone, it’s enabled us to do every kind of things that the majority little firms cannot do.”

Future Plans and Releases

Anomaly is planning plenty of AR releases next 12 months, including two comic book series, two young adult novels, and a children’s book. “Anomaly 2,” which continues the primary story, is about to publish at the tip of 2015, and a full-length film version of “Anomaly” can also be within the works. The company’s goal is to create stories that appeal to a large audience, and with the interactive features, people can select how they wish to experience them.

Conclusion

The interactive graphic novels created by Anomaly Productions Inc. are a brand new and exciting strategy to experience stories. With using augmented reality and 3-D models, the corporate has been in a position to bring their stories to life in a novel and interactive way. As technology continues to advance, it can be interesting to see what other revolutionary ideas the corporate comes up with. With their plans for future releases, Anomaly Productions Inc. is bound to proceed to push the boundaries of what is feasible on the earth of graphic novels.

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