Introduction to Augmented Reality within the Classroom
The world of education is always evolving, with recent technologies being introduced to reinforce the educational experience. In recent years, we have seen the rise of computers, iPads, 3D printing, Maker Space, and G Suite. However, the most recent buzzword in education is "Augmented Reality" (AR). This cutting-edge technology is revolutionizing the best way students learn and interact with their surroundings.
What is Augmented Reality?
AR is a technology that permits students to learn more about what they see. It uses reality-inspired lesson plans to expand and supersize lessons with motion, color, web sites, audio, and other interactive pieces. This enriches the scholar’s experience, making learning more engaging and fun. When students use AR, they develop a willingness to resolve complex math problems and understand deep concepts, all while exploring the world of augmented reality.
How Augmented Reality Works
AR takes students right into a world where school hallways are lined with interactive paintings. By downloading an Android or iOS AR app, students can aim their phones at a picture (called a "trigger") and reveal deeper content layered on top of the physical world. This content generally is a student’s discussion of a book they read or the inspiration behind their artwork. Unlike QR codes or other embedded link technologies, AR content is superimposed onto existing materials in the scholar’s own real-time environment.
The Difference Between AR and Virtual Reality
Many people confuse AR with Virtual Reality (VR), but there are vital distinctions between the 2. According to Kathy Schrock, a renowned education expert, "Augmented reality layers computer-generated enhancements on top of an existing reality to make it more meaningful through the flexibility to interact with it." On the opposite hand, "Virtual reality is a computer-generated simulation of real life… It immerses users by making them feel they’re experiencing the simulated reality firsthand."
Getting Started with Augmented Reality
Using AR within the classroom is not difficult or expensive. All you wish is a smartphone or tablet with a back-facing camera, an augmented reality app (many free versions can be found), a trigger image (which you’ll create yourself), and an Internet connection. Simply scan the trigger image with a mobile device app, and you may unlock a world of interactive learning.
Conclusion
Augmented Reality is the longer term of education, and it’s here to remain. By incorporating AR into the classroom, teachers can create a more engaging and interactive learning experience for his or her students. With its ability to layer computer-generated enhancements onto existing reality, AR has the potential to revolutionize the best way we learn. As educators, it’s essential to remain ahead of the curve and explore the probabilities of AR within the classroom. By doing so, we will provide our students with a more immersive and effective learning experience that prepares them for achievement within the twenty first century.