Virtual Reality
Virtual Reality Reveals Brain’s Navigation Response to Illusions
Researchers induce illusions of self-location in participants using multi-sensory VR, triggering changes in brain's grid cells
Key Findings from Study on Illusions of Self-Location in...
Virtual Reality
Apple’s Vision Pro: Making VR More Accessible to the Masses
Apple Vision Pro: A Paradigm Shift in Virtual Reality and Augmented Reality Technology
Apple has recently released its latest innovation, the Apple Vision Pro, a...
Virtual Reality
Contrasting 5TH SCAPE’s AR/VR Capabilities with Solana’s Velocity
Exploring the Future of Blockchain: Solana's Speed and Scalability vs. 5TH SCAPE's AR/VR Innovations
The blockchain industry continues to see exciting developments with the emergence...
Virtual Reality
Parents fail to recognize the privacy risks children encounter in virtual reality
Parents' Perceptions and Practices Towards Children's Privacy in the Metaverse: A Research Study
The Metaverse: A New Frontier for Kids, But Are Parents Aware of...
Virtual Reality
Introducing Virtual Reality Technology for Sustainable Locust Control and Management in Locust Surveys – Global
Innovative VR Training for Locust Control
FAO and Georgia State University Develop Virtual Reality Training Tool for Locust Control
In a groundbreaking collaboration, the Food and...
Virtual Reality
Ohio Law Enforcement to Receive Virtual Reality Training from AG Yost
Ohio Attorney General Dave Yost Launches Virtual Reality Training for Law Enforcement
Ohio Attorney General Dave Yost Launches Virtual Reality Training for Law Enforcement Statewide
In...
Virtual Reality
Release Date Announced for Heart-Pounding VR Vampire Hunt Game, Silent Slayer
"Silent Slayer: Vault of the Vampire - A Spooky VR Thrill Ride Coming to Meta Quest in June"
Get Ready to Hunt Vampires in the...
Virtual Reality
New Travel Mode Unveiled for Meta Quest: A Closer Look at Its Features
Meta Introduces Travel Mode for Quest 2 and 3 VR Headsets, Making Them More Travel-Friendly
Meta is revolutionizing the way we use virtual reality headsets...