Introduction to Virtual and Augmented Reality Labs
The global initiative, VR First, is working to make virtual and augmented reality (VR/AR) hardware and software more accessible to academic institutions. This initiative goals to open 50 VR/AR labs at colleges and universities by the top of the yr. The goal is to organize students for future job demands, as VR First believes that these immersive technologies will drive the long run job market.
The Current State of VR First Labs
There are currently 26 "VR First Labs" operating all over the world, including within the United States, Europe, Asia, and Oceania. An additional 14 labs might be opening soon. These labs have been arrange in partnership with universities and science parks worldwide, including Purdue University and Aalborg University Copenhagen in Denmark. The labs provide students with access to VR/AR hardware and software, allowing them to develop skills in these emerging technologies.
Applications of VR/AR Technology
The applications of VR/AR technology are diverse and range from gaming, education, and architecture to cinematics, psychology, and other sectors. Currently, there are over 50 projects in development at VR First Labs, with games accounting for 35% of projects, followed by psychology and neuroscience (12%), education (7%), tourism (7%), and architecture and real estate (6%). For example, Oklahoma State University’s Mixed Reality Lab, a VR First partner, is developing an AR-based mobile app that functions as a mapping device for people with physical disabilities or mild memory loss.
Establishing New Standards for VR/AR
In addition to providing workforce training, the initiative will establish recent standards for creation and consumption environments in VR, AR, and mixed reality. VR First is working with the Institute of Electrical and Electronics Engineers (IEEE) and industry stakeholders to develop IEEE P2058.5, considered one of eight standards being developed for the Digital Senses Initiative. This will help to be sure that VR/AR technology is developed and utilized in a way that’s consistent and effective.
About VR First
VR First was initially backed by video game and software developer Crytek, but is now fully independent. The initiative has 581 academic networks and over 3,700 developers worldwide. Further details about VR First and its initiatives might be found on their website.
Conclusion
The global initiative, VR First, is working to make VR/AR hardware and software more accessible to academic institutions. With the goal of opening 50 VR/AR labs by the top of the yr, VR First helps to organize students for future job demands. The initiative can also be establishing recent standards for creation and consumption environments in VR, AR, and mixed reality. As using VR/AR technology continues to grow, initiatives like VR First will play a vital role in shaping the long run of this technology and ensuring that it’s utilized in a way that’s consistent and effective.