Introduction to Museum Design and Technology
Museums are places where people can have direct encounters with artifacts, and that is what sets them other than the remaining of the culture industry. However, with the rise of technology, some are wondering if museums will start to include more theatrical approaches to exhibit design. This has sparked a debate in regards to the role of technology within the museum experience.
The Use of Virtual Reality in Museum Design
Virtual reality (VR) is getting used in various ways in museum design. For example, the Swedish architecture firm Guise used VR simulations to design the brand new London outpost of the Fotografiska photography museum. The simulations allowed them to create a virtually photographic experience of the constructing, which is product of glass, galvanized metal, and terrazzo. The use of VR on this project enabled the designers to create a highly detailed and realistic model of the constructing, which helped them to higher understand the materiality of the space.
Case Studies: Frida Escobedo’s Serpentine Pavilion
Another example of the usage of VR in design is Frida Escobedo’s commission for the Serpentine Pavilion. The designer used VR to develop the design, which was inspired by El Lissitzky’s prouns. The use of VR allowed Escobedo to create a fragmented and layered design that reflected the inspiration behind the project. By using VR, the designer was in a position to "jump" from one space to a different, making a concurrently whole and fragmented experience.
The Role of Technology in Design Showrooms
Technology can also be getting used in design showrooms to boost the client experience. For example, the San Francisco-based showroom Italydesign has launched a "brick and video" technology that permits customers to interact with designers via Zoom. The technology uses seven hi-def cameras to supply a comprehensive view of the showroom, which is full of Italian design products. This technology allows customers to explore the showroom remotely and interact with the designers in real-time.
Conclusion
In conclusion, technology is playing an increasingly necessary role in museum design and the design industry as an entire. The use of VR and other technologies is allowing designers to create more immersive and interesting experiences for visitors. While there are still debates in regards to the role of technology within the museum experience, it is obvious that it has the potential to boost and transform the way in which we interact with art and design. As museums and design showrooms proceed to include latest technologies into their designs, it would be interesting to see how the industry evolves and what latest innovations emerge.