Saturday, November 1, 2025

Nursing Faculty Introduces Virtual Reality to Students

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Introduction to Virtual Reality in Education

Virtual reality (VR) is getting used in educational settings to reinforce the training experience for college students. A researcher is currently studying the consequences of VR on students’ learning outcomes, specifically within the context of nursing education. The researcher is exploring the differences between two simulations and whether students prefer to have an instructor present or work independently.

The Research Study

The researcher is collecting data on students’ experiences with VR simulations, including their preferences and learning outcomes. The study goals to analyze the effectiveness of embedded facilitators, who’re instructors that work directly with students through the simulation. According to the researcher, "I’ve seen nothing in the present literature about facilitators being embedded with the scholars, so I would like to explore that." The study has already shown promising results, with students reporting a positive experience and valuing the chance to use what they’ve learned.

Student Feedback and Preferences

Most students have reported having fun with the VR experience, with some even preferring it to traditional learning methods. One student, Mary Wroble, commented, "It’s prefer it’s a traditional hospital. It was sort of blurry at first, and it took me a second to get adjusted and get used to using the clicker to grab the whole lot, but after some time, I got it, and it is so realistic." Another student, Caroline Clements, agreed, saying, "I feel like in our clinicals, we take a step back in those situations, so to really be doing it ourselves and learning to speak with everyone within the room was very different and really helpful."

Addressing Challenges and Limitations

While the VR experience has been well-received by most students, some have reported experiencing motion or "cyber" sickness. To address this issue, the researcher offers an alternate screen-based experience, allowing students to still participate and learn without wearing the VR headset. This accommodation ensures that every one students can profit from the simulation, no matter any limitations or discomfort they could experience.

Conclusion

The use of virtual reality in education is a growing trend, and research is ongoing to explore its effectiveness and potential applications. The study on nursing students’ experiences with VR simulations has shown promising results, with students reporting a positive and realistic learning experience. As technology continues to evolve, it is probably going that VR will grow to be an increasingly vital tool in educational settings, offering students a singular and fascinating strategy to learn and develop their skills.

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