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The phenomenon that the Pokémon GO application has created is amazing; the sport is clearly addictive across user-types and it’s even forcing normally sedentary gamers out into the true world to maneuver and interact with other humans face-to-face.
Author’s Note: I’m an lively Pokémon GO player myself (and openly admit my addiction). As I write this post there may be a wide-spread network problem and plenty of players, myself included, are unable to login–which is making my work go much faster. Go Team Red.
The claim of Pokémon GO as the primary huge step into mass adoption of augmented reality (AR) gaming… we usually are not so convinced for several reasons… until we consider some interesting ideas.
Batteries and Bandwidth (Again)
It has been said before within the pages of the Architechnologist that there are two major barriers holding back latest technology: batteries and bandwidth (Our Current Bandwidth Bust and the Coming Boom, The Architechnologist, June 17, 2015, ). Pokémon GO may be very much a victim of those two limitations.
Niantic, the developer of the Pokémon GO application, must have known higher; they’ve experience with creating one other successful real-world interaction game called Ingress. It plays very similar to GO‘s gym ownership portion and that game had its own problems with network traffic…
Of course, continuously attempting to download latest data through an overloaded network on overworked servers goes to tax any device’s battery… the second barrier. The limitations of the battery directly affect the viability of Pokémon GO because it might grow to be simply unplayable without an out of doors power source.
Network problems plague Pokémon GO even with a WiFi connection
Image Credit: Michael Kaufman
“Augmented Reality”–ish
Since Pokémon GO was first announced in September 2015, it claimed an augmented reality component and plenty of expected an incredible step forward for AR. That’s not what we got… the one augmented reality is in Pokémon GO‘s first-person Poké Ball throwing scenes. Even Snapchat Lenses (aka “Face Effects”) are more augmented reality than the easy layover of a barely animated cartoon that we see in Pokémon GO as they dynamically change the present image.
Pokémon GO with augmented reality
Image Credit: The Pokémon Company
Unless… What if we consider expanding the concept of AR to incorporate anything that encourages interaction with the world around us? Then the sport does make an enormous stride right into a latest space using the technology: encouraging users to maneuver about and explore the “real world” and (hopefully) interact with it and other people, constructing on the teachings learned from Niantic’s Ingress game. That newly expanded understanding of AR embraces the thought of an “enhanced environment” that’s open to different experiences for every individual in their very own situation at any given time.
What concerning the Pokémon GO Plus?
Announced last summer, the Pokémon GO Plus is a bracelet companion device for the mobile application that permits users to make it easy to capture Pokémon and gain items at PokeStops without taking a look at their device’s screen.
The accessory doesn’t necessarily add anything to the augmented reality aspect of the sport, but it surely does make one necessary contribution: starting to explore the chances of AR without the screen. That contribution opens up the aforementioned idea of the “enhanced environment” much more, because it is not any longer completely depending on visual cues.
Pokémon GO Plus accessory
Image Credit: The Pokémon Company
So, Is GO or Isn’t It?
Yes, Pokémon GO definitely features a small amount of what we currently call “augmented reality” in its first-person Poké Ball throwing scenes. If we consider expanding the concept of AR to incorporate anything that supplements the truth around us, then the sport does make an enormous stride right into a latest space using the technology. Encouraging users to maneuver about and interact with each the “real world” and the virtual one and interact with others who may or will not be seeing each–that may be a type of Augmented Reality that would launch a public acceptance of the technology and one that would improve the lifetime of the user in an actual, tangible way.
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