Introduction to Virtual Reality Learning
On President’s Day on the Museum of Science and Curiosity, a novel study was underway to know how children learn in virtual environments. The study, led by Ph.D. candidate Allyson Snyder, aimed to explore the effectiveness of virtual reality (VR) in learning and its impact on kid’s problem-solving skills. Two undergraduate research assistants, Valerie Klein and Nicole James, played an important role in making the study possible.
The Role of Undergraduate Research Assistants
Klein and James were liable for organizing the experiment, managing the information collection, and ensuring the graceful execution of the study. They were a part of the Accelerating Success by Providing Intensive Research Experience (ASPIRE) program, which provides undergraduate students with hands-on research experience within the mind and brain sciences. The program allowed them to work closely with the research team and contribute to the study’s success.
The Experiment
The study involved children aged 7-12 years, who were asked to resolve puzzles using VR headsets after which try to resolve the identical puzzles with physical blocks. The research team, including Snyder and project co-lead Camren Allen, observed and encouraged the youngsters throughout the experiment. The data collected in the course of the study will help researchers understand how children learn and adapt to latest technologies.
Integrating Research and Teaching
The study was a primary example of how research and teaching may be integrated to offer unique learning experiences for college kids. Richard Huskey, an associate professor of communication, mentored Klein and provided her with the chance to work on the study. Huskey emphasized the importance of research universities integrating their research and teaching missions to offer one of the best opportunities for college kids.
The Power of Hands-on VR Research Experience
The study not only provided useful insights into kid’s learning behaviors but additionally inspired the young participants to pursue careers in science, technology, engineering, and arithmetic (STEM). The children who participated within the study were awarded a "Junior Scientist" sticker, which encouraged them to take pride of their contributions to the scientific process. The study’s success was a testament to the ability of hands-on research experience in inspiring the subsequent generation of scientists and researchers.
Conclusion
The study on virtual reality learning on the Museum of Science and Curiosity was a groundbreaking experiment that showcased the potential of VR in education. The success of the study was largely as a result of the efforts of the undergraduate research assistants, Klein and James, who demonstrated the importance of involving students in research projects. As the research team analyzes the information collected in the course of the study, they’re prone to uncover useful insights into how children learn and adapt to latest technologies, ultimately paving the way in which for more practical and interesting learning experiences.