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Social and emotional learning (SEL) skills resembling learning how one can form healthy relationships, how one can manage one’s emotions, how one can understand others’ perspectives and show empathy, and more, are vital foundational skills that may set students up for fulfillment each out and in of college. Strong SEL skills help students of their day by day activities and interactions, can have a positive impact on students’ academic success, and are also a few of the primary skills that employers say they give the impression of being for when vetting potential employees.
Teachers can support SEL instruction within the classroom through SEL-specific curriculum, activities and programs. However, one other method to support SEL that won’t immediately come to mind, is thru use of technology. Virtual reality (VR) technology, specifically, generally is a powerful method to promote social and emotional learning in a lot of areas.
Developing empathy through emotional engagement
The immersive and multisensory nature of VR can evoke strong emotional responses and feelings of presence, facilitating empathy and compassion toward others. The experiences can elicit empathic emotions resembling concern, sympathy and take care of virtual characters or scenarios depicted. The ability to empathize with others is a key component of social awareness, a core SEL competency and is a vital skill to have in today’s world. An article in EdTech Review described a Stanford University study that “discovered that folks who underwent a VR experience that enabled them to experience what it will be wish to lose their jobs and houses were more empathetic toward homeless people, in comparison with getting this exposure through other media (resembling books, TV shows or traditional movies). In one in every of the studies, 85% of VR participants signed a petition to assist homeless people as compared to 63% who read a narrative about homelessness.”
Understanding the perspectives of others
Another key aspect of social awareness is having the ability to understand the perspectives of others. VR may also help students do that by allowing them to virtually step into another person’s shoes and experience situations from that perspective in an immersive way. This enables students to deeply understand and picture one other person’s thoughts, feelings and experiences which studies show can impact their behavior. The EdTech Review article noted, for instance that in a single study, participants who engaged in a VR simulation of what it was wish to be colorblind were prone to spend more time helping someone with the identical condition after the study than those that just imagined they were colorblind, but didn’t do the VR experience. Another study found that having someone develop into a superhero through a VR experience made them more helpful in a real-life situation following the study.
Supporting inclusivity
Building students’ SEL skills may also help schools create inclusive educational environments. VR can support this work by engaging students in experiences that may also help reduce biases and help them understand neurodiversity. One school, as an example, gave neurotypical students a possibility to make use of VR headsets to immerse themselves in an experience that simulated what it will be like for a student with autism to experience a sensory overload. The experience helped them understand and respect the challenges faced by their neurodiverse peers and helped foster a culture of inclusivity and support. Another school which serves students on the autism spectrum, uses virtual reality in an analogous way for skilled development. The experience helps staff higher understand their students’ needs.
Building resilience
Resilience refers to a student’s ability to persevere through difficult challenges and may also help a student succeed in class despite setbacks. Students can use VR to practice resilience-building techniques and SEL skills resembling self-management through simulations that expose them to stressful or emotionally difficult scenarios in a controlled way. This allows them to practice emotional regulation and stress management techniques, constructing resilience to assist them deal with real-life adversities. VR may also help students self-regulate through specific scenes or experiences which are designed to advertise calm and focus. For instance, students can immerse themselves in a relaxing scene and undergo a guided meditation, or just watch waves lapping the shore of a serene beach. The school for college kids with autism uses this method when a student has difficulty with self-regulation. For instance, one student is calmed by swinging on a swing. Because the college is in New Hampshire, going outside to swing isn’t all the time an option. To help this student, staff filmed 360-degree footage from the vantage point of swinging on a swing. Now, when the scholar is feeling agitated, they’ll placed on a VR headset and immerse themselves in that virtual experience to be calmed while not having to go away the classroom.
Developing relationship skills
VR may be used to support communication and teamwork, that are key components of the core SEL competency of relationship-building. For example, virtual reality may be used to create shared virtual spaces for college kids to learn and interact with one another, regardless of their physical location. This enables students to work on projects, conduct experiments, or solve problems together in a virtual environment. This promotes collaborative learning, and fosters teamwork and communication skills. VR may also complement group work done within the classroom. For instance, students can work in teams on designing a VR experience after which they’ll collectively explore the experience through using VR headsets.
When it involves supporting student success, teachers hunt down all means available. By using each traditional SEL practices while leveraging modern technologies resembling virtual reality to support SEL, they assist create conditions where students will thrive out and in of college.
About the Author
Chris Klein is a former teacher and technology coordinator who now serves as vp of educational services for Avantis Education, creators of ClassVR. Klein is a digital evangelist and a robust believer that classroom technology ought to be engaging, teacher-focused, easy to implement, and protected. His experience has included teaching, creating and implementing video broadcast curriculum, and designing and winning grants for 1:1 device programs in schools. He was recognized as an Apple Distinguished Educator and has presented at local and national education conferences and led skilled development for teachers, administrators and college board members. He has also worked with edtech corporations, including LearnPad, and SMART Technologies.
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