Thursday, January 15, 2026

Surrealism Reimagined

Share

Introduction to Surrealism and Augmented Reality

Bozar, a multidisciplinary arts centre in Brussels, has explored the intersection of Surrealism and augmented reality (AR) with its project Ceci n’est pas une exposition. This progressive initiative brought recent life to one of the crucial influential artistic movements of the twentieth century. In 2024, marking the centenary of the Surrealist Manifesto by André Breton, Bozar hosted an exhibition celebrating Belgian Surrealism. The exhibition primarily showcased historic works, including paintings, collages, and movies, but additionally posed the query: how can contemporary art reinterpret Surrealist ideas?

Why Augmented Reality?

According to Zoë Gray, Bozar’s Director of Exhibitions, the project aimed to attach “history and heritage with contemporary creation” by leveraging digital media. Gray explained that AR uniquely complements Surrealist principles: “What is more surreal than AR? It allows things that usually are not possible in point of fact.” Recognising AR’s potential to challenge perceptions and foster dreamlike interactions, Bozar embraced the medium as a natural extension of the Surrealist ethos. The project invited five contemporary artists to create AR-based artworks, specializing in text as a unifying medium.

A Collaborative Process

Bringing this project to life demanded close collaboration between artists, tech developers, and Bozar’s team. Jafar Hejazi, Bozar’s Digital Dramaturge, emphasised the importance of communication: “We acted as mediators between the artists and developers, facilitating discussions to make sure the creative vision was realised while meeting technical requirements.” Each artwork began as an idea on paper, evolving through prototyping and iterative feedback. Emma Dumartheray, Bozar’s Exhibition Coordinator, noted the educational curve involved: “It was a challenge to grasp what was possible within the digital world and the way these ideas could grow to be concrete results.”

Engaging New Audiences

A key objective for Ceci n’est pas une exposition was to draw younger, digital-native audiences. Bozar reported a 40% increase in social media interactions, with user-generated content highlighting the AR artworks. Furthermore, the project drew 25% more visitors under the age of 30, effectively connecting with a demographic less likely to interact with traditional museum offerings. To achieve this, the team placed AR artworks in public spaces and promoted them through wild postering and social media campaigns. Dumartheray shared: “People began creating their very own stories by interacting with the artworks. Every time they shared their experiences, they became a part of our communication strategy.”

Lessons Learned

Bozar’s experience offers priceless insights for museums considering similar projects. Some key takeaways include:

  1. Foster Collaboration: Clear communication between artists, developers, and curators is crucial. Museums should act as facilitators, bridging creative and technical perspectives.
  2. Start Small: Early prototyping and testing concepts in physical spaces help be certain that final works resonate with each the setting and the audience.
  3. Think Beyond Museum Walls: AR’s ability to activate public spaces can attract recent audiences who may not typically visit museums.
  4. Embrace Organic Reach: Encourage visitors to share their experiences online, leveraging peer-to-peer communication to amplify visibility.

The Future of AR in Museums

Bozar’s foray into AR demonstrated the medium’s ability to complement cultural experiences, contributing to the broader trend of ‘Augmented Reality Art Museums.’ By merging historical art movements with cutting-edge technology, Bozar redefined how museums can engage audiences within the digital age. Hejazi highlighted AR’s accessibility: “With only a smartphone, you may interact with artworks in ways in which were previously unimaginable. Unlike virtual reality, AR seamlessly integrates with the physical world.” Although the project’s scope was intentionally small, its impact was profound. Visitors experienced Surrealism through a recent lens, leaving with a way of wonder.

Conclusion

The project Ceci n’est pas une exposition serves as a compelling case study for museums trying to experiment with AR. It proves that digital innovation and artistic heritage can’t only coexist but additionally enhance each other. By embracing AR and inspiring collaboration, museums can attract recent audiences and supply unique, immersive experiences. As Gray noted, “This project showed that aiming for a smaller audience can yield deeply satisfying results.” The way forward for AR in museums is promising, and Bozar’s initiative has set a precedent for the successful integration of technology and art.

Read more

Local News