Tuesday, April 1, 2025

The mobile app offers recent learning tools for anatomy students. But tech isn’t a silver ball

Share

For most individuals who ended school or university a decade ago, the thought of ​​virtual reality within the classroom seems more likely to be like science fiction fiction. But immersive technologies comparable to virtual reality (VR), augmented reality (AR) and mixed reality – all of which aim to marry the physical and digital worlds – are increasingly getting used to strengthen teaching and learning.

His supporters argue that the immersive technology might be particularly useful in environments with low resources. No laboratory equipment in school? You can't afford Trey excursions? No problem: Mobile phones and tablets can take entire laboratories and libraries in schools and universities.

Those who expose themselves to comprehensive migration to such a technology indicate that the academic sectors of the poorer countries have already got serious resource and infrastructure restrictions.

The Covid pandemic with its resulting closures and closures of the university forced the countries to shift towards online apprenticeship and learners. But it has not miraculously improved the infrastructure problems – if in any respect, it made it even worse. Nevertheless, it is probably going that a component of online learning will turn into the norm in lots of parts of the world.

How can educational institutions in poorer contexts adapt without leaving the scholars behind? Our experience in the event of an immersive cell phone application for anatomy students from the university offers some insights.

The departments for computer science and medical biosources on the West Cape South Africa have worked for 2 reasons to develop anat_hub. First of all, we wanted to succeed in students who were now not on campus due to the pandemic and create a chance for self -adapted learning. Secondly, practical training in medical bioses were disabled by resource restrictions and limited teachers. In anatomy, for instance, there may be a worldwide lack of corpses. This makes practical training difficult.

In a recently published article, we showed how the scholars experienced the app in addition to the restrictions and problems to which they were confronted.

An immersive experience

Anat_Hub is a practical immersive AR technology for the musculoskeletal system. It teaches the names, ties and actions of the muscles of the human musculoskeletal system. The app accommodates detailed graphics of each the upper and the lower limbs. The models will be viewed in 4 different sections: shoulder and arm; Forearm and hand; Hip and thigh; And leg and foot.

In AR mode, the animation function integrated into the app enables the coed to take a look at the model from different sides and to interact with the model. As with the 3D version, users can first view the muscles of every limb and deduct the layers to the nervous system.

The application based on the Android operating system offers a big selection of useful functions with which the energetic and self-regulated learning is meant to advertise. This includes the 3D mode, a glossary and a quiz through which the cognitive skills of the scholars are tested on the covered material.

Anat_Hub is about 300 MB in size and the web access is required in order that it could actually be downloaded and installed. However, it could actually be used offline as soon because it has been downloaded. Internet access was a very important role in the event technique of the app by way of the African context. It was reported that about 82% of university students in Africa south of the Sahara don’t have any web access. In South Africa, a survey by Publishers Juta showed that 32% of responding students needed to take care of web access.

We controlled the system on a gaggle of voluntary students of several anatomical disciplines in the primary yr in the primary yr. Then we now have evaluated your experience with the functionality and user -friendliness of the app. Ultimately, there have been 53 respondents. AR had only used 13.2% before seeing anat_hub. Most had depend on lecture instructions (96.2%), web resources (77.4%), videos (75.5%) and textbooks (56.5%) to look at anatomy. Only a number of had turned to alternative sources comparable to mobile applications (24.5%), anatomy breasts (11.3%) and e-learning software (7.5%).

The students rated the app well. Almost two thirds of the volunteers scored 4 or 5 on a scale from 1 to five (“arm” to “excellent”). Almost 70% of the respondents particularly liked the app's 3D mode. Many found the glossary useful. And 96.2% told us that they’d recommend the app to others. All of this means the potential and the chances for such technologies.

The digital gap

Of course there have been also problems. These were largely centered on faulty or missing functions, user interface and navigation, 3D elements within the navigation bar and difficulties with AR mode. These problems could possibly be attributed to the variety of mobile device that’s used without fulfilling the mandatory specifications of the app (Android -API level 26 to 30 with a mobile screen ratio of 16: 9).

This is a memory that not all mobile or smartphones and computer tablets are done the identical. They will not be all configured in the identical way, and a few students cannot afford the high-end telephones, which fairly meet the specifications of the app. This emphasizes the depth of digital gap in South Africa and its high poverty. Many students at our university and others in South Africa come from households without basic infrastructure and where parents have neither training nor means to supply them a technological leg-up.

This isn’t the tip of our work with anat_hub. On the one hand, future research will determine whether the performance of the scholars will improve in anatomy tests and exams consequently of the app. Further efforts are planned to optimize and reduce the dimensions of the app. The ultimate goal is to equip the app as a learning instrument for anatomy throughout the University of West Cape and other institutions.

Applications comparable to Anat_Hub show that local technologies will be developed to fulfill local requirements. However, the supply of the technology itself isn’t a “healing” for defects elsewhere within the education system or society within the broader sense.

Professor Okobi Ekpo and Marjorie Smith contributed to this text.

Read more

Local News