Wednesday, December 10, 2025

Using Virtual Reality to Combat Childhood Obesity

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Introduction to Physical Activity and Health

Regular physical activity is crucial for maintaining good health, particularly amongst teenagers. According to a study published within the Lancet, engaging in physical activity may also help reduce the danger of chronic diseases, akin to heart disease, diabetes, and obesity (1). Another study found that physical activity can even improve mental health and cognitive function in adolescents (2).

The Importance of Physical Activity for Teenagers

Physical activity is crucial for teenagers because it helps them develop strong bones and muscles, improves their overall fitness, and enhances their athletic performance. A study published within the Lancet Child and Adolescent Health found that regular physical activity can reduce the danger of obesity and related health problems in teenagers (3). Additionally, physical activity may also help teenagers develop social skills, construct confidence, and improve their self-esteem.

Benefits of Physical Activity for Teenagers

Some of the advantages of physical activity for teenagers include:

  • Improved physical health and fitness
  • Enhanced mental health and well-being
  • Better social skills and relationships
  • Improved academic performance
  • Reduced risk of chronic diseases

Technologies to Promote Physical Activity

With the advancement of technology, there are numerous tools and devices available to advertise physical activity amongst teenagers. A study published in Nature Medicine found that wearable devices, akin to fitness trackers and smartwatches, may be effective in encouraging physical activity amongst teenagers (4). Another study found that mobile apps and video games may also be used to advertise physical activity and healthy behaviors amongst teenagers (5).

Examples of Technologies to Promote Physical Activity

Some examples of technologies that may promote physical activity amongst teenagers include:

  • Wearable devices, akin to fitness trackers and smartwatches
  • Mobile apps and video games that encourage physical activity
  • Virtual reality and augmented reality technologies that simulate physical activity
  • Social media platforms that promote physical activity and healthy behaviors

Barriers to Physical Activity

Despite the advantages of physical activity, there are several barriers that may prevent teenagers from engaging in regular physical activity. A study published within the British Journal of Sports Medicine found that lack of time, lack of access to facilities, and lack of motivation are a few of the common barriers to physical activity amongst teenagers (6). Another study found that socioeconomic aspects, akin to poverty and lack of access to resources, may also be a barrier to physical activity amongst teenagers (7).

Overcoming Barriers to Physical Activity

To overcome the barriers to physical activity, teenagers can:

  • Find activities that they enjoy and that fit their lifestyle
  • Schedule physical activity into their every day routine
  • Find a workout buddy or join a sports team to remain motivated
  • Use technology, akin to mobile apps and wearable devices, to trace their progress and stay motivated

Conclusion

In conclusion, physical activity is crucial for maintaining good health, particularly amongst teenagers. With the advancement of technology, there are numerous tools and devices available to advertise physical activity amongst teenagers. However, there are also several barriers that may prevent teenagers from engaging in regular physical activity. By understanding the advantages and barriers to physical activity, teenagers can take steps to beat these barriers and interact in regular physical activity to enhance their overall health and well-being. References:
(1) Kerr, J. A. et al. Lancet 405, 785–812 (2025).
(2) Guthold, R., Stevens, G. A., Riley, L. M. & Bull, F. C. Lancet Child Adolesc. Health. 4, 23–35 (2020).
(3) Wang, J. et al. Nat. Med. https://doi.org/10.1038/s41591-025-03724-5 (2025).
(4) Bull, F. C. et al. Br. J. Sports Med. 54, 1451–1462 (2020).
(5) Henderson, M. et al. Pediatr. Obes. 20, e13193 (2025).
(6) Brütsch, K. et al. J. Neuroengineering Rehabil. 7, 15 (2010).
(7) Liu, H., Wang, Z., Mousas, C. & Kao, D. In Proc. 2020 IEEE International Symposium on Mixed and Augmented Reality 566–576 (IEEE, 2020).
(8) Ortega, F. B. et al. JAMA Netw. Open 5, e2227893 (2022).
(9) Labayen, I. et al. Diabetes Care 43, 306–313 (2019).
(10) Davis, C. L. et al. JAMA 308, 1103–1112 (2012).
(11) França, C. et al. Games Health J. https://doi.org/10.1089/g4h.2024.0192 (2025).
(12) Comeras-Chueca, C. et al. JMIR Serious Games 9, e29981 (2021).
(13) Rubino, F. et al. Lancet Diabetes Endocrinol. 13, 221–262 (2025).

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