Introduction to Virtual and Augmented Reality
Virtual reality (VR) and augmented reality (AR) are rapidly growing technologies which have the potential to revolutionize various industries and features of our lives. According to a report by PwC, these technologies could deliver a $1.5 trillion boost to the worldwide economy by 2030.
Economic Impact
The report highlights the potential for significant productivity, innovation, and training impacts for 23 million jobs globally. VR and AR technology will profit all industries by creating more efficient processes, enhancing training, and offering more ways for people to collaborate and work together. The technology can even have a big positive impact on the healthcare and retail sectors.
Industry-Specific Benefits
The report examines specific use cases where AR and VR will boost innovation and productivity. For instance:
- The healthcare sector will provide a lift of $350.9 billion to global GDP by 2030 through utilizing the brand new technologies.
- The use of VR and AR in development and training will provide a $294.2 billion boost to global GDP by 2030.
- The use of VR and AR within the retail and consumer sector will provide a $204 billion boost to global GDP by 2030.
- Product and repair development will provide a $359.4 billion boost to global GDP by 2030 through VR and AR.
Country-Specific Benefits
On a country-by-country basis:
- The US will see a lift of $537 billion to its economy by 2030 because of this of VR and AR.
- The major Asian economies of China and Japan will see boosts of $183.3 billion and $143.2 billion, respectively.
- The European economies of Finland, Germany, and the UK are forecast to see the largest increases in percentage terms of GDP by 2030.
Impact on Employment
Globally, the impact of VR and AR on employment over the subsequent decade can be significant. Currently, fewer than one million jobs are impacted by VR and AR, and this may rise to 23 million jobs by 2030, with the largest impact in large economies like China, the US, the UK, and Germany.
Business Opportunities
Jeremy Dalton, Head of Virtual Reality and Augmented Reality at PwC UK, emphasizes that companies have to take the initiative to capitalize on VR and AR. Organizations that will have struggled with seeing how VR and AR fit into their business need only take a look at the multiple existing and emerging examples within the research. Now is the time for them to take into consideration how these technologies can improve their performance or they risk being left behind.
Conclusion
In conclusion, virtual and augmented reality have the potential to deliver a big boost to the worldwide economy by 2030. With the potential to create more efficient processes, enhance training, and offer more ways for people to collaborate and work together, these technologies will profit all industries. As businesses and organizations, it is crucial to take the initiative to capitalize on VR and AR and begin exploring how these technologies can improve their performance. By doing so, they will stay ahead of the curve and reap the advantages of those rapidly growing technologies.