Wednesday, January 28, 2026

Virtual Reality Is Not an Empathy Machine

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Introduction to Virtual Reality and Empathy

Researchers akin to Jeremy Bailenson, the director of the Virtual Human Interaction Lab in California, imagine that virtual reality (VR) might help people understand what it’s prefer to be another person, including animals. Just a few years ago, Bailenson and his colleagues at Stanford University created a simulation of a slaughterhouse, where people could experience what it’s prefer to be a cow raised for dairy and meat. Participants wore VR headsets and walked around on all fours, pretending to eat and drink, while receiving simulated prods from a cattle prod.

The Limitations of Virtual Reality

The results of the experiment showed that individuals who participated within the VR experience ate less meat for a time afterward. However, this doesn’t necessarily mean that they honestly understood what it’s prefer to be a cow. According to Bailenson, participants only felt a slight poke of their chest from a stick of their side, which is just not the identical as actually being a cow. This raises questions on the constraints of VR in generating true empathy.

Empathy vs. Sympathy

Empathy and sympathy are sometimes confused with one another, but they’re distinct capacities. Empathy pertains to the cognitive and emotional abilities that help us feel with one other person or animal. It involves perspective-taking and imagining what it’s prefer to be another person. Sympathy, however, involves feeling for an additional person or animal, but not necessarily understanding their perspective. When we sympathize with someone, we care about their well-being and need to assist them, but we do not necessarily imagine what it’s prefer to be them.

The Impossibility of True Empathy

The American philosopher Thomas Nagel argued that humans cannot imagine what it’s prefer to be a bat, even when we attempt to live like one. This is because our evolved way of being embodied and our self-reflective experiences shape the way in which the world seems to us. Similarly, regardless of how much we attempt to simulate the experience of being a cow or a homeless person, we cannot truly empathize with them. VR can only show us what it could be like for us to have these experiences, not what it’s like for the person or animal themselves.

The Role of Virtual Reality in Perspective-Taking

While VR might help us tackle the angle of other people, akin to those experiencing homelessness or racial discrimination, it has its limitations. We can only imagine what it may be like for us to experience this stuff, not what it’s like for the person themselves. This is because our experiences are shaped by our biology, culture, past experiences, and emotions, that are unique to every individual.

The Importance of Distinction

It’s essential to differentiate between empathy and sympathy, in addition to between realistic and gamified experiences. VR generally is a powerful tool for raising awareness and promoting sympathy, however it mustn’t be seen as a way of generating true empathy. By recognizing the constraints of VR, we are able to use it more effectively to advertise understanding and compassion, without pretending that we are able to truly experience what it’s prefer to be another person.

Conclusion

In conclusion, while VR generally is a helpful tool for promoting sympathy and understanding, it has its limitations. It cannot generate true empathy, which requires a deep understanding of one other person’s perspective and experiences. By recognizing the excellence between empathy and sympathy, and the constraints of VR, we are able to use this technology more effectively to advertise compassion and understanding. Ultimately, true empathy requires a deeper understanding of the complexities of human experience, and VR is only one tool amongst many who might help us achieve this goal.

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