Thursday, February 5, 2026

Virtual Reality Risks For Kids

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Concerns Over Meta’s Virtual Reality Technology and the Metaverse

The rapid development and deployment of Meta’s virtual reality technology, particularly within the context of its metaverse, have raised significant concerns regarding the security and well-being of kids. A recent report by Common Sense Media, a nonprofit organization that gives guidance on entertainment and technology for families, highlights the potential hazards that children may face in these virtual environments.

Hazards within the Metaverse

The report, titled "Kids and the Metaverse," outlines several risks related to kid’s use of Meta’s virtual reality technology, including:

  • Sexually explicit content and abusive language and behavior
  • Privacy and data collection issues, equivalent to the tracking of eye movement and facial recognition
  • Potential psychological risks, including addiction, increased aggression, and dissociation from reality

Experience within the Metaverse

To understand the metaverse higher, Kate Snow from NBC used Meta’s virtual reality headset and entered the metaverse. During her exploration, she encountered a 13-year-old user in an app designed for people 18 and older. This incident underscores the benefit with which children can access content not intended for his or her age group. Snow also visited a virtual strip club, where she witnessed explicit content and was propositioned by avatars. The experience highlighted the dearth of effective age verification and content moderation in some virtual reality apps.

Response from Meta and App Creators

Meta has announced plans to introduce parental supervision tools, including the flexibility to lock apps with a password, to assist prevent children from accessing inappropriate content. The company also stated that teenagers will likely be robotically blocked from downloading apps that are usually not deemed age-appropriate. The creator of VR Chat, a third-party app, assured that harmful content could be removed as soon because it is reported to moderators.

Responsibility and Regulation

While Meta and app creators are taking steps to handle these concerns, there’s an ongoing debate about who should bear the first responsibility for ensuring the security of kids within the metaverse. Some argue that folks ought to be more vigilant and proactive in monitoring their kid’s activities. However, others imagine that the industry itself and the federal government have a critical role to play in regulating the metaverse to guard children. Jim Steyer, a kid’s advocate and civil rights attorney, emphasized that the industry and government must take responsibility for making a protected environment, because it is unfair to position the burden solely on parents.

Conclusion

The metaverse, with its immersive and interactive virtual reality experiences, presents each opportunities and challenges, particularly regarding the safety and well-being of kids. As this technology continues to evolve and change into more accessible, it is crucial for all stakeholders, including the industry, government, and fogeys, to work together to handle the potential risks and be certain that the metaverse is a protected and healthy environment for all users, especially children.

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